Dan Schneider is a music producer, sound designer and synth programmer.  While working with composer Jason Graves, Dan has written music for many of the top video game companies in the world including EA, Ubisoft, and Sony. 
 

On top of the games with Jason Graves Music, Dan also provides recording, production, and mixing services for a wide variety of musical genres and entertainment mediums. He currently works for Centerline Digital as a staff composer/sound designer, crafting sounds for IBM, Citrix, Lowes, Innovate Raleigh, Hopscotch Music Fest, and much more.  Dan also creates music and sound design for several iOS games, producing music for his band Mixed Solution, and working on films, both post production and music.

Credits Include:  

Tomb Raider (Square Enix) - Assistant Engineer
Dead Space 3 (Electronic Arts) - Synth Programming
Resistance: Burning Skies (Sony) - Synth Programming
Prey 2 (Human Head Studios/Bethesda Softworks) - Synth Programming
Dungeon Siege 3 (Square Enix) - Synth Programming
F.E.A.R. 3 (Warner Brothers Interactive) - Synth Programming
Dead Space 2 (Electronic Arts) - Assistant Engineer
Alpha Protocol (Obsidian Entertainment/Sega) - Synth Programming
City of Heroes: Going Rogue (Paragon/NC Soft) - Synth Programming
Swords (Panic Button/Majesco Entertainment) - Synth Programming/Additional Music
C.O.P. The Recruit (Ubisoft) - Synth Programming/Additional Music
Section 8 (Southpeak Interactive) - Synth Programming
Dead Space (Electronic Arts) - Assistant Engineer
Aliens (Obsidian Entertainment/Sega) - Synth Programming
Petz Rescue: Endangered Paradise (Ubisoft) - Synth Programming/Additional Music

 

Contact:  djs1111@gmail.com